INSTRUCTIONS: Find “The Desecration” on 7Scenes. Start with the blue pin and save the green pin for last. If you wish to do the story during the weekend or between the 21st of December and the 3rd of January, use the attached PDF to create your tokens or come to me directly. tokens
This story was something I thoroughly enjoyed making. I took a lot of liberty in the things I make the players do in the story. I wanted to focus on the interaction between the story and the real world. Because of this, almost all of the pins have some physical interaction with the space. I thought that this was the best way to exploit the affordance of real world interaction. Unfortunately, I don’t think I did a very good job of appealing to the aesthetic of the world. Most of the pins are in areas for their practical usage in the story rather than their scenery.
In terms of constraints, I found that making these interactions with the real world might fall flat. This is especially apparent in the interactions with props. The tokens used for a large amount of the story are harder to distribute than I thought they would be. This is mostly due to the poor timing of the TAWES office shutting down for the holidays. Luckily, I was able to find ways around this problem. At the same time, these methods take away from the story and the situation is still fairly unfortunate. The second prop that I am concerned about is the maze book. I was unable to find a place for it directly next to the maze and had to settle for somewhere somewhat close by. The other problem is that this area where I put the maze book is also used to house another book. While this may not be a problem, it still presents some conflict that I hope will not result in disaster.
Another constraint was my ability to coherently make a point with the narrative. Often times, the areas are more about the actions done rather than their implications. In one way, this kind of amplifies my point (that being people get caught up in their own trivial pursuits to realize the full meaning or opportunity in what they are doing). It was also very difficult to lay out any complex back story to the world. On the one hand, this is due to the desire to convey through the locative medium rather than plain text. In a way it makes me unwilling to make a wall of text in the beginning for people to start out with. However, this constraint also allowed me to keep the reader ignorant of most things, which, as a new member to a society, is somewhat realistic.
I regret a few things about this project. I wish I would have been able to think of a way to flesh out the power structure of the Desecrated and get my political point across more concisely without coming out and saying it in plain text. I also wish that I would have thought of more creative powers for people to gain along the way. Despite all this, I enjoy what I made and I hope those who play it have a fun time embarrassing themselves across campus.