In Jason Farman’s Stories, spaces, and bodies: The production of embodied space through mobile media storytelling, he discusses the advancements in technologies that provide new a new medium for storytelling. He highlights the capabilities of mobile technologies in terms of storytelling through the integration of space and user movement. Jeff Ritchie describes this extra involvement required of the user to receive the story as “really nontrivial effort.” Ritchie explains how mobile narratives require the user to use a lot of effort in terms of walking around to uncover and receive more parts of the story.
This idea of user movement was one major perk as seen by people who felt that majority of the public spent their time indoors, secluded from the world. Through these mobile narratives, people would be forced to get up and experience the world. Farman described a concern of the advancement of technology, using the term, “the death of geography.” This notion of our location mattering was seemingly destroyed by the internet. People from all over could interact no matter where they existed. However through the use of these mobile narratives, people were forced to explore in specific areas, and had to travel to certain points to continue the narrative. In causing people to travel to designated areas, spaces could hold a meaning that previously began fading as a result of information being easily acquired through the internet.
There is a huge potential for mobile narratives to create meaningful spaces. Ordinarily many areas could be easily looked over by people in passing. Through the use of creating a story, a person can give a space a more significant existence and can cause people to stop for a moment and enjoy the environment and escape reality for a second. Turning spaces into places with meaning is important because it can bring people in a community together to enjoy local places where they had a shared experience through mobile narratives. Additionally, mobile narratives are effective at getting people active and inspired to explore. Beyond narratives, games including Pokemon Go have been very effective at inspiring exploration amongst a large group of people.
In our world, where technology consumes everyday life, mobile narratives and games have found a method to bridge the gap between the virtual and reality. Additionally mobile narratives and games have shown promise in having the capability of creating meaning in spaces where normally nothing compelling would exist to draw people out.